Re: IslandsMUD; python code base written in 48 hours
Ah, more great references to check out
Yeah MAngbad (multiplayer-angband) is pretty great. Actually one of my other projects is a realtime 3D interpretation of angband:
I'll definitely be keeping some of the MUD flavor to the game. A lot of commands that were based on rooms will have to be funneled through a 'check nearby entities' function.
I'm also going to stick with Telnet for some time, it makes it easy for people to test it out. Once I know where this is going I'll develop a custom client.
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