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Old 07-23-2002, 09:05 PM   #4
Iluvatar
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Join Date: May 2002
Location: Mississippi USA
Posts: 142
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I'm constantly searching for new ways to increase the toughness of certain mobs. I have the particular problem where we deal with a double remort system that in effect allows 300 levels of players while only 125 levels of mobs exist. A tough cookie at times especially when trying to entertain and challenge the buffest remort (they tend to cause trouble when inactive).

A set standard for eq is really a must, but it also has to be flexible enough to allow for that "special" stuff that requires even the buffest to "group" to get. I find rarity of an item combined with decent stats "tease" them into trying for it and we've incorporated seriously low load limits along with "fakes" that load more often but turn to offal when taken. I know, it's evil, but it works. Hmm, I should mention those buff items typically are really fragile and tend to break in battle.

I think a bigger enemy than balance is being too static. We constantly have to be on our toes watching balance, tweaking, compensating for "techno-mudders," expanding quest and challenges etc. Slow change is a good thing and keeps the players interested. The whole thing is like a chess game to me where I'm the mobs and the opponent is the player.
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