Thread: MUD Reviews
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Old 10-07-2007, 02:38 PM   #36
Newworlds
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Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
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Re: MUD Reviews

Clique forming normally happens with a game that has clans/guilds/religions/politics. This won't go away. The discussion on how NW deals with this could be a five page response, but in short, the only way is really up to the players: You can't administrate effectively who a player roleplays with or adventures with. That is the fun of a game, deciding for yourself.

I will say, however, that the ability to join any group or become anything is very wide road and open even to the lowest level, non-guilded player. I've seen immigrants wield more social power than guild masters, when roleplayed properly and effectively.

Any advertisment is good advertisement as long as you spell the name right.

Still, the trouble with the fellow that complained about having to kill for coins is that it seems old and out of touch. I'd venture to say this person hasn't been on NW in a year or more and likely isn't an rp buff as stated by the "I'll go borg, this is the way to do it" attitude. One forgets that anyone can press for levels or advancement and make it to a high power player only to find out that they forgot to roleplay along the way and gain support and now sit at the top alone without an ounce of social or political strength.
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