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Old 08-05-2015, 08:29 AM   #22
nyanko
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Home MUD: Imperian
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Re: Optional Realities: Greater RP-Focused MUD Community, and Design Blog

"Lower Barriers to Entry, part two" is another great article by Optional Realities. Lowering barriers to entry for new players, who have never tried text games before, needs to be a major goal of any MUD. I, for one, never played a text game until I found the Iron Realms games mentioned on Kongregate.com in 2010. Once I tried one, I never went back to graphic games. Text games have so much more depth, variety, and limitless potential to have an impact on the game world. In comparison, a player seems more like a visitor in a graphic game, with little chance of dramatically contributing to that particular world. MUDs have as good a chance as any game to establish a lasting bond with a player. The trick seems to be in learning to ease a new player's transition from point and click with a mouse or console to entering text on a screen.
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