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Old 09-20-2009, 04:11 PM   #57
prof1515
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Re: RPI, RPE, and Roleplay

Except that the term RPE was not originally coined to describe their type of game. The term only has come to represent games with enforced role-play. However, if a game did not have enforced role-play and called itself Role-Play Enforced than that would be a case of an incorrect use of the term (if it were the result of ignorance; it would be a lie if the result of deliberate deceit).

You also continue to reverse wording in an attempt to argue against a different term than Role-Play Intensive. It's been demonstrated numerous times that this term is different than "intense role-play".

The term Real-Time Strategy or RTS was coined for games where actions operate in real-time yet many of these games have accelerated "year" counters and other features which do not operate according to "real time". Take the Age of Empires series where a "year" goes by every couple seconds. You can also construct a building in seconds. If you build and hold a wonder for 200 "years" and you win but the "years" are not really years so is it appropriate to call it "real-time"? The term was coined for a specific type of game and a particular aspect of that game where the concept of "real-time" is a function (in this case, the execution of actions without the use of turns). Furthermore, the term "real-time" is part of "Real-Time Strategy". The phrase as a whole is an adjective in reference to the means by which you execute strategy within the game, not the passage of time itself. Chess is not RTS even though a real-life chess game involves the same actions, use of turns, and waiting that an online version does.

Finally, calling something "silly" or "pretentious" or "foolish" is also a matter of opinion.
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