Re: Testing out Engines for Eternea
Do you mean the Quest at textadventures.co.uk?
That's an interesting choice for a mud. Was the main criteria that non-programmers could build? If so there are probably better choices, like PlainText for example. I think that has a GUI web-based builder.
That said I am familiar with Quest and recently someone created a multiplayer experiment with the latest updated version. So the groundwork is already there, you wouldn't have to take a few months to get it going.
Can you explain here (or start a thread in the Quest forum at textadventures.co.uk) what you want your game to be?
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