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Old 01-30-2014, 08:03 PM   #8
Ide
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Join Date: Feb 2006
Location: Seattle
Posts: 361
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Re: Testing out Engines for Eternea

It's available on the Quest forum (just search for multiplayer). Basically it involves running a node.js server (which handles all the incoming connections) as a proxy bridge to the running Quest game.

I think you all might be trying to fit a square peg in a round hole here. Quest can do multiplayer, but it was never designed as a mud, it's meant for single-player text adventures. There's going to be a significant amount of work up front to make it work. I don't think Quest's pros (the GUI it seems like for you guys) outweigh the cons (everything else about it).
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