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Old 01-14-2011, 05:27 AM   #88
Parhelion
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Join Date: Oct 2007
Name: Sarah
Location: Tempe, AZ
Home MUD: Ethos
Posts: 71
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Re: What turns people from RP?

Hey, look everyone, a smart-ass response that makes little to no sense.

Using your logic, I can counter that World of Warcraft is an even larger franchise, with an even closer gameplay model, and people DO roleplay on WoW (there are countless groups devoted to it, in fact).


Nothing specifically "turns people from RP." Rather, each person has their own individual style. Luckily, there are a thousand different MUDs out there and they all cater to a different type of audience. Sometimes, we want to play games that don't cater to our particular play-style, and we get angry about that. Then, we get even angrier and go home all butt-hurt when we get rejected for doing things "our way", which, obviously, is the better way. In the end, the best thing you can do for your own sanity and (assuming you actually care about your community) everyone else's is to LEAVE the game and go find something that fits your style.

There is nothing wrong with a non-RPing PvP game. There is nothing wrong with a casual roleplaying game where you are invited to just kick back and have fun and be yourself. There is also nothing wrong with a "hard-core" environment where you are expected to make a serious effort into following certain game-setting rules. Those game-setting rules are there so that the people who LIKE those types of games can play them without someone who wants to play a casual game coming along and ruining their experience.

My problem is, and will always remain, with games that try to cater to more than one style -- specifically, targeting the 'hardcore' audience for more players while not providing the right environment, or assuming that PvPers and RPers are going to get along (cuz they won't -- one group likes to antagonize the other).
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