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Old 04-11-2013, 10:24 PM   #31
Ide
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Join Date: Feb 2006
Location: Seattle
Posts: 361
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Re: Do MUDs need to be "brought into the 21st century"

@Verbannon,

Shaitan, 'supporting Telnet' is a bit of a illusion I think. Notwithstanding that most muds don't support half of the Telnet protocol anyway, there already are good examples of ways to differentiate the player experience all with the same core mud. Take . It's a Diku, but it'd be hard to tell if you were using the iOS app to play it.

I'm sure many will disagree but I think differentiating the experience -- allowing people to play the game to their taste -- is a strength of muds, not a drawback.
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