Re: How many muds have permadeath?
It's not as if fantasy settings with "raise dead" or whatever have to be lame insofar as their handling of death goes, either. Brust's Dragaera setting is an excellent example of having readily available, reliable resurrection that's well-integrated with the world in terms of its consequences and people's behavior.
My feeling is that a lot of the problem with standard pendeath systems is that they're fundamentally OOC and generally break the theme of the world because NPCs mostly act as though death were death, when it's not.
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