Thread: Adaptive mobs
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Old 04-28-2003, 02:59 PM   #6
enigma@zebedee
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Hmm, that sort of adaptive code for combat is something we have looked at occasionally but we don't add as a general thing for the simple reason that players learn what skills work well on what monsters - and that is a part of playing well.

Adaptive monsters make it impossible for players to do this since if they don't kill a monster for a month then its stats might have changed totally since the last time.

Instead what we do is write complex monsters, such as my thief which uses all the thief combat abilities intelligently (including using appropriate abilities for the targets class). That monster provides a nice challenge and adapts to what you are - but he doesn't change if you go away for a while and then come back.

We do have learning monsters, for example there is a creature you can tame and teach to do feelings, but in generally we dont have combat learning monsters and we don't have monsters which learn from the death of a previous monster by the same name.
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