Re: Huge development projects that never finish
The biggest problem I ran into was a 4000x4000 wilderness and 16000+ rooms worth of areas that needed to be merged into it.
So I created a routine that grabbed an area, glued it on top of the wilderness and fixed up the exits, but having every unused exit of an area lead into the wilderness and back just didn't feel right. I tried the wall approach, but putting some sort of city wall around every area is just plain ugly. So I placed the code in the freezer till I know what to do with it, I guess it helps to think things through before you start implementation.
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