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Old 10-11-2007, 03:09 PM   #3
shadowfyr
Senior Member
 
Join Date: Oct 2002
Posts: 310
shadowfyr will become famous soon enough
Re: Active player ratios

Yeah. The one where I play we had 50 logged in at a time, usually, then the system went down for several month (college was redoing their network and didn't give a frack about our single server). Then, when it went back up it was under new admin, who started cracking down on some people's cheating and fixing bugs (some of which where being used to cheat, even *after* the players where told not to do that). The end result is that now... average logged in is 15-20, with most of those at near the top levels, so idle until/unless something interesting happens. Say, 4-5 *active* players, with 10-16 idle for fairly long periods. Its rather sad and the few attempts to draw people into other activities has failed due to the chicken and egg problem. X features where never in game, so are not really supported, so its hard to play that way, but since its hard to play that way, not enough people do it, so we don't think there is much point in adding X. X being RP elements, player guilds, crafting, or other changes.

Just makes you want to bang your head against the wall some days.
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