Re: RPI, RPE, and Roleplay
The problem is that the RPIs don't resemble the codebase from which they mutually were derived. Armageddon is radically different from Diku. Harshlands is radically different from Diku. SoI is radically different from Diku.
Last year someone made accusations against Maiden Desmodus to the effect that it was not giving credit to the Diku, HL, and SoI teams for its code. MD didn't have to because it was built from NakedMud and simply made to emulate the feel of the RPI Engine. They proved that it's entirely possible to take one codebase and make it similar to another, or in the case of MD make it similar to code that no longer represents its original codebase either.
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