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Old 04-10-2006, 09:02 AM   #1
Hadoryu
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Join Date: Jan 2006
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So I had a shot at ClandestineMUD after seeing it recommended as good PvP, but I quit very shortly after realizing it was based on the D&D system from the first dikus - a system I personally consider to be quite archaic by now and severely uninteresting.

That got me wondering, aren't PvP MUDs moving ahead with new and more exciting combat systems?

So I thought I'd list the ones I knew about and comment on them and then I hope others can post and introduce me to new ones.

Diku's combat system, which is actually D&D rules-turned-code. A lot of the time it's just a matter of who has the higher level and better stats on their eq/race/class. I find it to be very uninteresting to use because it usually stacks statistics versus statistics and winning is usually a matter of plain old D&D powergaming. It leaves too little in the hands of the combatant and too much in the statistics making for a fairly detached experience.

Godwars II's combat system. I tried it out for a week or so and I did like it. I didn't particularly like what looked like underlying old D&D attack/defence rolls and such (especially with the 5% chance to hit/miss looking precisely like the 20 roll. It provided a fair bit of variety and some tactical thought and was actually pretty entertaining, although I didn't like how the power shifts were somehow too sudden. I either destroyed something or it destroyed me when the middle ground is usually where the most fun is to be had at. It is a pretty good system though, in my opinion.

Rapture/IRE/Avalon(?) system. This is the one I've got the most experience with and I do rather like it. It's very deep,  very tactical and nicely paced. I love the idea of status effects being a major part of combat because it creates a great deal of complexity and variety when it comes to attack and defence. It can be pretty difficult to get into though and is very vulnerable to scripting, which in my case is a good thing, but to most casual gamers is an inpenetrable wall. Luckily there are combat systems being given out for free on all IRE games currently.

Dragonball mud.. I don't know which. It basically had a system of entering a command, getting the message of the attack being prepared and then being launched and the enemy could react with a dodge or another attack. It was based on good reflexes and flexible thought. I really liked it a lot, thought I think that MUD either disappeared or I just for some reason didn't log in after a while. The MUD was highly interesting to play, barring the boringness of having to accumulate power-level.


So what fighting systems do you know about? What do you like/dislike about them? Share your thoughts.
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