Eh - some people might argue that your focusing on MU*-land is a conflict of interest: Your games are all set in original-theme worlds, right? Therefore you might be seeking to help yourself by trying to shut down all the "violators" and thus reduce the rather large volume of MUDs and improve your own position (which involves financial gain, if I'm not mistaken). I'm not saying that's what you're doing - you may very well have the most altruistic motives at heart. But it's what someone *could* think, if you selectively choose MU*-land as your venue of choice for combating intellectual property violations.
If you're going to champion intellectual property rights, do it across the board so as to eliminate *any* possible misconceptions about your motives.
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