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Old 11-06-2005, 08:55 AM   #58
jackal59
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Join Date: Oct 2005
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Well, to get back to the original post (even though it was ressurected), here's what has driven me off MU*s in my latest round of searching for a single place to play. (Disclaimers - I play only RP-enforced MU*s.)

- Nonsensical RP, as in all PCs you meet are exquisitly beautiful elf maidens spilling out of the tops of their bodices who call everone "m'lord" and "m'lady" while firing off superspells and crying and pouting about their lovelife.

- Established players forcing spellups or "coin-ups" on new players.

- Time too fast - 10:1 MU*:real time ratio with hunger and thirst code firing and taking HP/CON after only 15 minutes of real time.

- Players who don't seem to recognize pose/emote as part of character interaction or who themselves use it to bypass code.

The third of those things is arguable - admins may have good reason for implementing code in that way. The others, though, indicate to me that admins and top players are failing to direct the world toward consistency or, worse, have no clear conception of the gameworld. Lack of consistency kills RP MU*s. Why bother with character development - challenge, striving, failure - if everything is wish-fulfilliment?

Oh, yeah, and candy-colored MU*s with lots of channel spam. But that's something that very appropriate some places and probably even adds to the enjoyment of some. Having briefly played what I'd guess is one of the largest HnS MU*s, I can see that all the colors and activity whizzing by is part of the experience. Probably quite a hoot for those who like it.
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