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Old 10-14-2010, 03:00 PM   #9
bobotehbee
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Join Date: Apr 2010
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Re: Preferred inventory type

One way to combine a realistic approach and the floating-bubble approach is to only make items that you are holding useable in the game but still allow players to have that void where they can store their items. A good example would be potions: why should you be allowed to just throw down some potions in the midst of blazing combat? Well, for gameplay would be the answer to it, and gameplay would also be the reason not to. I want to highly discourage the use of potions in the middle of fighting in my code, so I'm making it where you have to stop fighting momentarilly (the MUD is co-ordinate based, so this constitutes getting away from your opponent) else you'll be in a very vulnerable position as far as fighting goes.
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