I believe that once a certain 'critical mass' has been reached on something it never really goes away. Technology can sometimes conspire to take away the ability to play a certain game, but the type goes on.
With Muds of course they are designed to work with some of the most basic of Internet tech so they are in no danger of vanishing.
What makes a MU* has changed over the years, I am not entirely certain that the game I am now working on will end up being thought of as a Mud at all. If as we intend to do we create it so that it is played on the Web it will really be something a little different. All the character-driven style of play of a Mud, but with a very different look.
A.T
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