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Old 05-12-2003, 10:01 PM   #1
justadot
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Join Date: May 2003
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so far as I know, single thread with "select" can work well when there are not too many users connected, but as players increases, "select" could eat out all the CPU usages.

My question is: in LPmud, how to accept 2000+ players in one world? It should be a distributed environment, but with what aspect to distribute them? area? function? Also, how to communicate with such a distributed system?
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