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Old 04-27-2011, 10:51 AM   #10
shevegen
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Join Date: Nov 2009
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Re: Returning RPer looking for in depth MUD

The list is too restrictive.

There are a few MUDs who come close but definitely not a single one who has all the required features you listed.

Geas ( ) for instance fullfils parts of these criterias:

- Magic System exists (albeit still restrictive, constrained to scroll magic and a bit more, there are not "full" or "real" mages right now as this has to be researched by players actively and pursued slowly)

- Healers (well... via potions ... and clerics of course ... druids can heal too too although they are fading due to both IC reasons and a changed game world)

- Economy exists somewhat though it's a bit weak (crafts mostly)

- Government loosely exists, mostly via judge/themes but not really a tangible solid clan system or other way of completely player-driven government

- Permadeath does not really exist. Although frustrated players do tend to retire their characters sometimes.

- No application process indeed. You create a char and that's it. You can skip the tutorial too so you are in full control of that.

- Freedom of character is possible. It is partially constrained in that you can rarely do something which does not make any sense in-game. But common sense applies here too ... as long as you can come up with a solid in-game reasoning, you can basically roleplay how you want to.

- Playerbase fluctuates heavily. There are times when there are only 5 players in total logged in, then there are times with +20 players. It comes and goes. Often the biggest problem is a too frictionous way to roleplay, which can lead to some players be disgruntled or frustrated. But otherwise, you almost always have sufficient players to interact with in my opinion.

- There is no donate button and no pleas for donations either.

- Well, "classes" don't really exist per se. Knowledge derives through skills. These more or less define what a character can make or do (except for clerics, and of course facilities or tools available)

- It is levelless. Through skill xp though, chars have difference in "XP" levels. But XP is not an in-game concept ... just the concept that, the more a character has trained something, the better he is at it.

Last edited by shevegen : 04-27-2011 at 11:11 AM.
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