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Old 12-13-2006, 07:37 PM   #6
Gromble
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Join Date: Oct 2005
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The last two posts raise an interesting question regarding class differentiation.

Would it be more engaging for players if there really was one class for inflicting damage (although I'd always want a physical and magical version), another for healing it, another for stealthy exploration, etc?

There can be a lot of overlap between classes if one steps back and categorizes their abilities.

-Gromble
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