Non-combat muds have been around for well over a decade (most of the TinyMUD family, such as MUSH and MUCK, fall into this category). Therefore obviously some players are happy to play without combat.
However combat plays an important part of many games, and can be often be quite tactical. The fact that many people (and most muds) implement it poorly does not mean that, as a feature, it is a bad thing to have. Like most features, its value depends on the audience you're aiming at and the amount of effort you put into designing it.
The real questions then becomes what style of game you're trying to create, what people you want playing it, and whether you have the creativity to produce a good combat system.
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