Thread: New Worlds
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Old 10-12-2011, 01:20 PM   #2
SnowTroll
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Join Date: Jan 2011
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Re: New Worlds

That's probably a question best asked on the mud itself (once you can log in again). My understanding/experience is that New Worlds has a bifurcated leveling system, to some extent.

Using the same pool of experience points and money, you can choose to advance your level, or advance one or more skills (each character class learns 8 or 9 of them). Gaining levels is how you learn new powers and commands and get more hit points and other vitals, but only some class abilities get more effective with level. Most powers and commands use the skills you've trained to determine their damage and duration. For example, you may learn the fireball spell at level 5, but it may do terrible damage no matter what level you reach until you've raised your magic skills to something high. So you're choosing between learning new stuff and improving your effectiveness with your current stuff.

I'm assuming there's a cost benefit analysis you can do. If your next level requires lots of experience, but raising some relevant skills to up the damage of your favorite attack command is more affordable, you'll gain that level faster if you spend your experience on skills now to do more damage per attack. If you hardly ever use commands that rely on certain skills, maybe you'd skip raising those if you'd rather save up and gain a level.
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