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Old 05-07-2002, 04:37 PM   #25
GenmaC
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Join Date: May 2002
Posts: 68
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Here's an idea for ya.

In SMAUG and others, ye can use those handy little obj_progs.

So, simply create an obj_prog that creates monsters at certain intervals.

Then allow the monsters to move around and occasionally drop a new portal object (perhaps a random type of portal, which could spawn bigger and better monsters). Monsters could spawn more portals, hell, even portals could spawn more portals (and maybe teleport them to a random location).

Wandering monsters can drop portals, the portals can spawn higher level monsters, who in turn continue dropping yet higher portals, and so forth and so on.

Could also spawn some non-portal objects, for the community aspect, since, in reality, a settlement doesn't really change the environment, it adds to it (at least in most medieval settings).

Now, add an option for players to be able to destroy PORTAL type items, and BAM, you got yourself a fairly easy to implement monster spawning system. In fact, some mobs could be peaceful, and just build their settlements without killing everyone - maybe even attack mobs from less friendly settlements.

I think I'll go work on this now, and see how it turns out.
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