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Old 01-23-2012, 09:54 AM   #11
groovy9
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Join Date: Jan 2012
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Re: Longtime mudder with ADD puts on his mad scientist hat

Thanks for the input, everyone. I think what I'm going to do first is see if I can make auto-generated zones interesting. The more I think about it, the more I like the idea of being able to just conjure up a zone/dungeon with whatever theme I want, that's dynamically sized to be fun (not easy, not impossible) for my character, that'll be different every time (OR repeats of my favorites), and that has a clear goal required to "win" it. Each zone would be like a custom micro-Nethack, but not impossibly difficult for new or casual players.

If I manage to come up with something I'm happy with, I'll then figure out how to tie to that the item drops, character progression, and general incentive to keep playing.

I'll be back with Ideas Rev 2.
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