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Old 05-30-2014, 09:31 PM   #5
shevegen
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Join Date: Nov 2009
Posts: 63
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Re: Should I make a MUD?

The problem is the amount of effort spent into making a MUD, and maintaining it as the years pass by.

I personally gave up on making my own MUD - I only write on it to test out ideas.

It is much better to collaborate with other people and bundle efforts.

Try to find a MUD that somehow suits and fits you, then try to help out that MUD when it already has a playerbase and you can try to help expand it.

MUDs are no longer what they used to be in the 1990s, simply because there are many other games.

My advice would be to help improve existing ones, extend the possibilities of these MUDs rather than make a MUD that you will abandon after 10 years anyway because of reallife obligations - which will come up, I speak of personal experience here.
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