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Old 02-01-2006, 09:40 AM   #10
KaVir
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Join Date: Apr 2002
Name: Richard
Home MUD: God Wars II
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The same is true of the God Wars II ranged combat - every weapon has a range, and every combat technique has a range modifier. The difference between thrusting with a sword and firing a bow is therefore primarily one of scale; the latter has a far greater range.

I imagine the same is true of ranged combat in many other muds - it's really just another part of combat, and shouldn't just be tacked on as a separate system.
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