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Old 01-19-2006, 08:04 AM   #169
Jazuela
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Join Date: Apr 2002
Location: New England
Posts: 849
Jazuela will become famous soon enoughJazuela will become famous soon enough
I still think these 17 pages are full of unneccessary arguements over semantics that don't even apply to the issue.

It isn't a matter of whether or not you *must* pay, at one point or another, to do something or get something in-game. It's a matter of whether or not you *can* pay, at one point or another, to do something or get something in-game.

When paying real-life money for something in-game becomes an option, OR a requirement, then that game ceases to be free. As soon as ONE person spends money for something in-game, it ceases to be free for that ONE person. And therefore, the term "free" no longer applies to the game.

If Synozeer wishes to distinguish better for the benefit of his websites search functionality, there really only needs to be two categories regarding free/payment:

Commercial, and non-commercial.

Commercial covers payment required, payment optional for extra stuff, subscription required, one time fee after 30 day trial, anything that involves a player bringing revenue to the game in exchange for in-game benefits of any sort whatsoever, whether required or optional, whether it means buying a bunch of credits or buying a "Gaming subscription" (like Skotos) so you can continue playing the game you WERE playing for free.

Non-commercial means they do not exchange real money from a player for any in-game benefits (including access to the game in the first place) in any way, shape, or form, whether optional or required. They do not accept money for it, period.

Again - it's not "must pay" vs. "don't have to pay." It's "can OR must pay" vs. "pay not accepted."
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