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Old 06-02-2013, 08:59 AM   #42
Jazuela
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Join Date: Apr 2002
Location: New England
Posts: 849
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Re: Join Dragonrealms today!

Some games prohibit it, some don't, and some limit how many accounts a person can have, without forbidding any multiplaying.

In games that prohibit it, it's just one account allowed to be logged in per IP. So unless you have two internet providers, and two computers, each one running on a different ISP, you're going to have a tough time getting away with multi-accounting. It's not too hard to figure out - that the two logins that *always* come within 5 minutes of each other, that come from 123.45.678.910 and 123.45.678.911 - are the same player logging in two accounts. It isn't likely to happen on a regular basis, which makes it stand out like a sore thumb when it -does- happen, to any staff logged in.

Sure, you could have one account that you play from work with, and another you use at home. But the two will never play at the same time, which sort of defeats the purpose you suggest (totally decimating the PvE of PvP scene).

Not to mention that skills don't all work the same way in all games. In some games, there is no levelling up, there's no artificial mob "trainer" that you have to bring your character to, in order to become more proficient at something. There's no pool of experience points, none of that. And in some games, death is permanent, there is no resurrection, so people tend to be a little more cautious when they set out to rob/raid/murder someone else - since - if it turns out they're the weaker of the two - or if it turns out their victim has a couple of hidden guards standing in wait...they don't get a second chance.

Some games make it difficult for scripting anyway. Games that have a decent AI mob system aren't really very condusive to scripting, in combat. Some people run scripts when they're crafting, but if they're caught running a script like that when they're not actually watching the game, the staff deals with it.
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