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Old 01-28-2017, 07:59 AM   #1
Newworlds
Legend
 
Join Date: Aug 2007
Name: NewWorlds
Home MUD: New Worlds
Posts: 1,425
Newworlds will become famous soon enoughNewworlds will become famous soon enough
The Council of Masters

THE COUNCIL OF MASTERS


Our Story Thus Far:

The World of Ateraan on New Worlds Ateraan has a lot of benefits to interest the new, casual, or serious roleplayer, but I wanted to remind the roleplayers out there that Ateraan is the place for true intense, interactive, and player controlled politics.

Ateraan has a Kingdom and a Southland for players to start in. The Southland is a harsh land of city states and one of the most intense if not the largest is Darmahk where you start as a slave, servant, or conscript. But this story is not about the Southland, it is about the Kingdom.

In the Kingdom you begin as an Immigrant who through training, social, political and skill make your way into one of the several guilds offered in the Kingdom. Each Guild has two Leaders or Masters and even outside of the Guild are positions of leadership and power like the World News Editor, the Head Marshall of Security, the Immigrant Master over new Immigrants, and Barons who are part of the Royal class. Players can earn these positions and over the years these same players have created what is known as the Council of Masters (sometimes called the Council of Leaders).

Current Story:

Recently, a group from the Southland under the leadership of a diabolical powerful cleric of the Dahkoar faith (this faith follows the God of Darkness and are all players in the game) have murdered and caused mayhem in the Kingdom. In response to these actions an order from Royalty banned the clerics of Dahkoar and in anger a follower of Dahkoar in the Kingdom Garrison attacked several religious followers of Waylumi (the Goddess of Light). Others from the southlands also attacked and killed those protected by Druids.

This escalation of aggression caused a missive to be written to the Council of Masters in the Kingdom. This Council, comprised of 15 players, met in an emergency quorum to discuss what could be done. Through dozens of hours of roleplay and activity the Masters are even now forming plans of action and activity that is a hallmark of playing on Ateraan. One Gnomish Leader has even gone so far as to quit the Council in order to protect his home city of Domplin (a city of gnomes) and is forming alliances with all gnomes on Ateraan.

Even you want to participate with 100's of others in a large community of roleplayers who enjoy this intimate detail of player controlled religious, political, social, and royal leadership you should join New Worlds Ateraan at .

This is a game where roleplay and adventure meet for intense enjoyment.

See you there!
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