Thread: Death Traps
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Old 03-27-2003, 04:50 PM   #17
Wik
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Join Date: Apr 2002
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I see death traps as viable ways to get people to read room descriptions, if used in moderation. On our Star Wars MUSH, I put in an exit that said "Into the Sarlaac" in the middle of the appropriate pit, and the room desc before the exit described in detail the terribleness of what lied below, and the stories about it taking 1000 years to digest you. Yet we still had three players who fell down that hole.

Granted, if the description and logic isn't there, this point is moot. And I agree that if your mud has effect flags that could reallistically affect the death trap situation, that those should be taken under account. But for the guy who just speedwalks through places he's never been before,  I have little pity for him if he falls in a well-designed and described death trap.
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