Re: RPI, RPE, and Roleplay
Personal preference.
Your post doesn't really read very educated either as you listed Threshold as an RPI. It clearly is not. There are more aspects that make a mud RPI rather then just staying in-character at all times. The most prominent being permanent death, and an realistic world design.
People can play what they want, but every mud is going to be proud of itself. That's just the norme. People get fanatic over one game a lot. I think it's stupid, but it happens and always will happen. You will have players that are obsessed over one mud and that's it. So they will fight tooth and nail for their point of views and opinions to be the correct ones.
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