View Single Post
Old 04-09-2005, 09:14 PM   #12
spindiggy
New Member
 
Join Date: Apr 2005
Posts: 6
spindiggy is on a distinguished road
I have a few tips for builders...

Having titles, exits and room descriptions together is fine but each should be on a new line.

-title
-exits
-description

- mobs in rooms.
- objects in rooms

-space before prompt

Some of this would pertain to the coder in a sense, but when it comes to the builders. Here are a couple tips.

1) room descriptions should never wrap by them selves. you should limit the length of each line.

2) mobprogs should not be so long that they wrap either. use extra emotes, pmotes or whatever as needed.

pmote says "How are you today?"
pmote says "Welcome to the realms of whatever. If you"
pmote says "need any help at any time, just ask on nchat"

There are allot of things that can be done to keep the in game design to a standard. Areas/Rooms that are hard to read can just be annoying. If you need ideas for colors, here is a base set that is getting popular.. I'm very partial to color and very picky so I know it's well liked..

Room titles in yellow
Exits just below titles, default white
Room Descriptions, default white
Mobiles in Rooms, Cyan
Objects in Room, Green

Says = green
tells - magneta
emote, pmote, echos, green
mobprog output, green

chat, cyan
nchat, cyan
eqlists, inventory ect, yellow/cyan

These are just ideas but when put together, make a nicely outputted format in regards to text and it's easy on the eyes. I used this for years and never once got a complaint on color. Also, As I mentioned, I'm very picky when it comes to this myself so these are just ideas..

Just some ideas,
Chris
spindiggy is offline   Reply With Quote