Re: What to do about old content?
That's entirely dependent on your codebase, and by no means is it universal. We don't have that problem, for example. Objects which are invalid are logged (in case of an accident) and removed from the pfile automatically so they don't interrupt a boot.
This is true, though in my opinion it is a lot less work than the difference between rewriting an area with a severe flaw, and starting from scratch with an appropriate idea. Historical works may or may not need to be rewritten, for example, depending on the In-Character fate of the departing place.
The mountain pass that led to it was collapsed by a giant avalanche? Add some rocks, remove the area, remove current references to it, keep the history the same.
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