I'm not saying that - in fact, I specifically asked "What do you think the mud community would be like today if there'd never been a Diku mud?" Without Diku, I believe things would have been very different today, and that's part of my point. Because now we'll never know how much more different it might have been if the Diku team had carried on developing.
My post was from the perspective of the state of muds today, now that the market is saturated with more muds than players know what to choose from. They've certainly got here with the help of Diku (and other hobbyist codebases), but the completely custom muds no longer depend on that continued development. If fewer hobbyest mud developers contribute back into the mud community, it's unlikely to greatly hinder the truly original muds (they write their own code), and may even help them (the competition is less advanced).
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