I agree that protecting people from themselves is a flawed concept. Games, however, shouldn't be designed to be addicting.
Everybody wants retention, but we shouldn't strive to keep people past the point where they're not having fun anymore. They should want to come back because the game is good and they're enjoying it, but once that stops being true, they should feel free to leave, or to stop playing and just keep in touch with friends.
It's insulting to human dignity to tell people when they can and cannot play, but it's equally insulting to lock them in a Skinner box. Sounds like a no-brainer, but sadly there's enough games out there that do exactly that.
|