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Old 08-01-2008, 11:37 PM   #7
Fern
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Join Date: Sep 2004
Posts: 156
Fern is on a distinguished road
Re: Huge development projects that never finish

Seen it? Heck - lived inside it for the past decade. And, yes, sometimes it is extremely appropriate to throw in the towel on the big always-percolating projects, bite the bullet and admit that you've created something beautiful on paper that will probably never see the light of day. It can be a dastardly blow to the ego, but sometimes are grand plans stand firmly in the way of progress.

To paraphrase our now-departed lead coder, 'games-within-games that have been lurking in the darkness for that long are not going to get coded. Suck it up and turn it loose.' I hate to admit it but he was absolutely right. No amount of project management and tracking software helps when the stuff that's being tracked warrants being euthanized.

A dozen fun-on-paper long anticipated projects are over there in that trash bin, along with the huge overhead of supportive code that was waiting patiently. We gave them a fond farewell, with solemn ceremony and a moment of tearful silence - then cranked down the belts and made Legends of Karinth much smaller, leaner, meaner, faster, less complex, less confusing for newcomers, more stable and more focused on current fun instead of a fan-dance of future features 'coming soon to a game near you!'
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