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Old 01-05-2003, 09:44 PM   #5
jornel
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Join Date: Sep 2002
Location: Canada
Posts: 73
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Eagleon, if you will consider that in single player adventure RPGs, there is one (long) storyline and one adventurer (or a group of adventurers) playing against a world filled with challenging puzzles and graduated mobs.

If you try to express this idea in MUDs, you can have single players and/or groups of players play (shorter) area storylines in parallel at their own pace - not in competition with each other (ie. no pk, no psteal) - then you come very close to understanding the basic design philosophy of our own humble mud, which is an attempt to bring back respectability to the genre of games where you kill mobs and solve puzzles, rather than defend against some kid who has no life and no job who spends 10 times the amount of time you can power levelling who pkills you and steals all your best eq just to watch you squirm.

Yes, I think it is a good idea for a game.
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