Re: Superstitious Players
I suppose my question is: Why?
Then again, I come from a viewpoint that, generally speaking, basic game mechanics (like stats) should have uses that players can more or less figure out.
If you ran a game where no one knew what kind of 'dice' were used, what ability/stat scores meant, and generally kept players in the dark except for these obscure numbers, you might get something, but it'd be hard to isolate it to the 'karma' stat that you speak of.
On a game I was delving into some code for, I remember there was an ability that supposedly raised certain skill levels, and everyone believed it did. However, after delving into the code, I realized it was actually not working. Take from that what you will.
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