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Old 04-15-2006, 01:35 PM   #4
Malifax
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Join Date: Mar 2006
Posts: 108
Malifax is on a distinguished road
Shadowfall is a role-play intensive game set in a post-apocalyptic world of medieval high fantasy tinged with technology. Having hidden for centuries from the horror and fury of the cataclysm, the people are venturing out as the world heals itself and a new day dawns. They gather at the foot of the mountain, between abundant forests and fertile cropland, near the edge of the sea, where they band together to build a new home, a new life. But as they fight to survive, a new, subtle enemy emerges at the fringe of society, watching, waiting, lurking wherever shadow falls.

We're building on a highly modified version of Lamda MOO, and while role-play is our focus, the mechanics to facilitate fast, furious combat is a high priority as well. As in Ilyrias, the ability for PCs to craft items and form an economy is a big part of Shadowfall. The game is completely classless, including 79 skills that you can mix and match to become anything, from a master enchanter to a pole-wielding warrior to a drudic alchemist, spell-slinging thief, illusionist assassin, dark necromancer, sorcerous summoner, warrior-mage, dual-wielding blademaster, pyrokinetic psionist, healer, armorsmith, weapon techosmith, weaver, jeweler, tailor, cleric, ranger, bard... What you become is determined by how you train and how you play.

Shdowfall will be a free game for people who love responsible role-play accompanied by good mechanics and the freedom to use them as situations dictate. As I say, Shadowfall will be focused on intensive role-play, but PvP conflict is a large part of that.

Mechanics are in the early stages of implementation. Alpha is probably four months off.

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