Re: Active player ratios
Alas, vastly differing AFK policies make what it means to be an online player different from game to game. I've seen MUDs where the average online idle time (ie without entering a command) was over 26 minutes (and that was with a couple hundred players on....was a MUSH called Shangri-la that had no policy against AFKness) while in other MUDs there may not be a single player who has been idle for 26 minutes. For instance, in the aforementioned example, if you took out the idle players the game's online population would have dropped by about 60-70%.
--matt
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