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Old 01-06-2014, 12:32 AM   #1
Phoenixbinder
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Join Date: Dec 2013
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Help Finding a Mud

Hello,

I've played MUDs in the past but am definitely a newbie and am looking for help finding a MUD that fits me where I'll also fit.

I'm looking for a fantasy D&D type MUD, swords, magic, dragons, ect... I'm hoping to find a MUD where uniqueness of world and PCs exists and is encouraged. I don't want a MUD where every player knows where every secret room, relic, or NPC is. I would like the world to have unique and secret characters, unique and secret places, unique and secret texts, and unique and secret abilities and objects that one finds by exploring, studying in game books or texts, or talking to NPCs. In short I'm looking for a unique world that creates unique characters and rewards players by how much they invest in the game world.

I want to play a character that doesn't just level up to learn new spells or combat abilities; I want my character to have to study arcane or hidden books to actually LEARN magic before they can use it, or study in a school and practice with masters to learn new combat skills. For example: My character is on a quest or is exploring and finds an ancient book in a ruin written in an ancient language. They then have to discover what language the book is written in. To be able to read the book they must learn the language or have the book translated. Then, they read the book. Maybe it's a book on magic and they learn a new and rare spell. Maybe the book gives clues to start a hidden quest. Maybe the book only gives lore about the game world. The point is that whatever is in the book is rare and only a few players know about it because they 1: found the book, 2: translated the book, and 3: read the book. So only a few PCs would have the secret spell, ability, quest, or lore. Then, maybe the character will release what they found into the game world thus changing the world or maybe the character keeps the knowledge for themselves. Either way the character has been refined by the actions they has taken concerning the book.

I don't want the game to be purely combat based. Maybe I have a mage character and in his travels he finds several rare books, objects, spells, explores many ruins, fights many rare creatures, reads many lore books, and decides to become a scholar of the in-game world on top of being a combat magician. Or maybe he retires for a while and exists solely as a scholar, lore expert, or shop owner that other PCs can come to for help or knowledge (especially newbies).

When it comes to role-playing, I would like to try it but have reservations. I've played MUDs in the past but have always stopped after a while because the MUDs weren't immersive enough or I'd just get lonely playing alone. I'm not very social and have a difficult time relating and interacting with people in general. One of the problems I deal with is not fitting in. In physical life it seems everyone recognizes and follows an unspoken social code which I have no clue about thus I awkwardly stand out and never fit in comfortably. This is also the case in the game world. Is role-play different or does it follow the same structure due to the players being actual people even though they are role-playing? In the past when playing games where role-play wasn't involved other players would get annoyed that I wasn't picking up on game commands and mechanics fast enough for their style of play. I'm afraid this will cross over into role-playing as well but I'm not sure. What do you think? I don't want to give up playing alone completely, but I recognize the whole point playing MUDs in the first place is the social interaction.

I'm a fan of the Elder Scrolls series. I love and care about those games because you can really get lost in the lore of the world; I want a game like that. I want a game that I will not get bored with because I care about the world and the players. I want a game where I can create a character and explore myself through the character and the fantasy world. For example, if the Elder Scrolls series was a living, breathing, evolving world like MUDs are, then I would fall in love and that would be the perfect MUD for me. Are there any MUDs like that?

Thanks.
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