Re: MUD Development Journal
From what I understand MXP, supports clickable links, 16M colors, dropdown menus, and audio. It doesn't even support images, let alone element positioning, element interactivity, etc. Even if we had hundreds of MUDs that implemented MXP fully and competently (which we don't), I'd still go with a custom UI because MXP doesn't even begin to tackle the problem of standardizing a graphical representation of a MUD universe.
Sure, MXP may seem like steroids compared to flat text, but I think those who would see it as steroids would also not rate it much higher than having their own super-configured advanced MUD client. The bottom line is that if you're really aiming at a MUD GUI and not just an HTML-ized text client, MXP falls short. Why not build a more ambitious UI that goes after new players?
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