Re: Games that already have everyone they want
It's actually a combination of not knowing whether a newbie will be around tomorrow, and a newbie being generally worthless. A new, non-established character doesn't benefit an established character very much. You don't grow in power and influence by befriending the latest newbie. He can't help you get anywhere in the game. If he's not interesting, entertaining, and beneficial to know and interact with, why would established players waste the very limited number of hours they have to play chatting with a newbie? Plus yes, he might be gone tomorrow.
I'd even go so far as to say that it's actually bad roleplaying to bend over backward and do things you wouldn't normally do to make a new player feel welcome. Why would a character who's hell-bent on advancement and getting ahead every other day of his life suddenly waste two hours entertaining a newbie, just to be nice and help the mud out by retaining a new player?
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