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Old 05-27-2008, 01:24 PM   #17
AirheadGaming
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Join Date: May 2008
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Re: custom clients. Good or bad?

Thanks for the links and info, I'll take a look at it. Maybe the best thing to do is instead of writing my own networking engine, write it all to work with telnet, provide a custom client as an optional download, but still allow the game to be played through traditional telnet clients or php based web pages for those that have clients they prefer.
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