That is a really.. really.. really.. good point...
You know.. i might be able to get the best of both worlds... starts really simply and multiplies in complexity..
If I start off with... you can pick attack stances from really defensive to risky offensive.. You also have a limited amount of endurance. Really defensive stances use lots of endurance when you are attacked and reduce damage. Highly risky offensive stances use lots of endurance when you attack and you do more damage when you do.
Kind of sits you between a rock and a hard place.
What is wrong with having large cordinate based areas and small enclosed areas without cordinates?
Maybe complexity is a good thing.. but what is wrong with giving a decent learning curve as you progress?
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