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Old 03-31-2004, 03:56 PM   #1
Blorp
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Join Date: Mar 2004
Posts: 4
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Armageddon, considered one of the funnest, most engaging MUDs in the world today, combines a mix of MUSH-like roleplaying emphasis, with the reliance on code that is pretty much a mainstay in most games. The result is a living, breathing world. A simulated environment called Zalanthas, where the real-world is a memory. There is no OOC, there is no 'chat'. Its a game where people come to live in, shape, and otherwise create the world around them, as if they were really there.

Many of the token aspects of 'role-playing encouraged' and 'role-playing enforced' muds have been stripped away. You don't know everyone's name. There are no global channels, there is no omnipotent who-list, no skill numbers, no levels.

People come here to role-play. Not to bs, pk each other for no reason, etc. This coupled with a dynamic skill-learning system, an intriguing and mysterious magick system, and 1000s of crafteable items that fit into over 20 crafts, produces something more then a MUSH... which most people equate the unparalelled role-playing experience to.

Don't get me wrong, Armageddon is HARD. Probably the hardest MUD you will ever ever ever play. Its based in a hot desert world, where the lack of food, water, and overall hostility of the natives make living a chore... a chore you'll enjoy every minute of. Even when you've been robbed blind by a gang of elven thieves, and left for dead by the mysterious sorceror you'll be thinking of ways to get them back.

AGAIN, don't get me wrong, Armageddon isn't all about PKing, fighting, conflict, etc. But in this game, everyone can be killed. Your actions reap what consequences are appropriate. Live a safe, quiet life and you'll likely not find trouble, go slaughtering the hoardes of poor in the 'Rinth and you may find more then a few cuthroats coming after you.


Nearly any type of character is welcome here. The variety of classes and subclass comboes allow you be what you want, while at the same time limiting the more demanding roles to either trusted or responsible characters, to prevent the abuse inherent with powerful, extraordinary characters.
-Want to be the world's greatest tailor? Sure.
-Want to be the world's greatest fighter? Sure.
-Want to live the quiet life as a miner, struggling day to day for food, and just barely making ends meet? Sure.
-Want to play a tribal warrior, living out in the wastes with his only living family, fighting off not only the horrors that dwell in the desert but the long-time enemy tribes? Sure.
-Want to play a spy, sparking intrigue and political chaos between noble houses? Sure.

Almost anything is possible, and the lack of levels provides a sense of balance between new and old characters, while at the same time allowing a realistic system of growth and achievement. Dedication pays off, and those that treat their characters realistically will notice the most improvement. Those that think spamming, twinking, and all other sorts of great things are the quickest way to sucess will find themselves sorely mistaken.


The world, based loosley on the Dark Sun universe, is expansive, mysterious, and challenging. Players can play for years and not see it all. But feel throughouly accomplished in having just seen what the've seen. This is perserved by a tight reining in of OOC by the large staff. And its quite easy to monitor due to the fact taht there are no ooc means of communication in-game. Added to the realism of the world, it makes it so that a 5 minute old character CAN'T go challenge the vast deserts, while those that have put time into developing their characters can, even if only to find yet something stronger then them.  The outside world isn't merely there, its touchable, interactable. Need a stone? Go into the desert and search for one. Want some wood for a cane? Go into the forest and look. No need to kill mob after mob for some piece of equipment or special item to do something.

NPCs are treated as sentient beings, as much a part of the game as you are.


Armageddon has been in the mudding business for over a decade, and with an established staff of coders, implementors, builders, scripters, and Clan-imms, we have most of the bases covered. And at the same time, an active community of 100s of people, all as commited to the role-playing experience as the staff that encourages it, help keep the game running, by pointing out bugs, submitting ideas, fleshing out the ideaology of the world, and helping those new.

There is literally always someone on. With the pbase ranging from 50-100 at peak times.

I could really go on forever... but feel that by now your either totally turned off, or looking for an address to click. And I'm about done eitherway.

Come check out the homepage at: armageddon.org
Have a question? Check out the GDB:

Or just stop on by at:
ginka.armageddon.org:4050

(if you have any questions that you can't find answers to, send me an email at , or post as a guest on the GDB, link above).
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