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Old 10-23-2003, 05:09 PM   #48
Estarra
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Join Date: Jul 2003
Home MUD: Lusternia
Posts: 191
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Also, some things are just logical and don't need clues. For instance, if you read as part of a room description, "there is a crank sticking out of the wall", it's a good bet that you should turn the crank and not sit on it. If you read a box description and see "a lever juts out of the top of the box", chances are you should pull or push the lever and not suck on it. Even something more obscure like "there is a twig stuck between the cracks" may need to be twisted out (which I think is fair game to have the players puzzle it out, though maybe some sort of hint that they're on the right track if they try to pull it--"You pull on the twig but it stubbornly won't budge, though it wiggles a little.").
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