Thread: Adding Affects
View Single Post
Old 10-05-2003, 10:28 PM   #1
Haley
New Member
 
Join Date: Sep 2003
Location: USA
Posts: 28
Haley is on a distinguished road
Send a message via ICQ to Haley Send a message via AIM to Haley Send a message via MSN to Haley Send a message via Yahoo to Haley
First, a quick question.. In ROM, when you want to add affects the syntex is :

addapp type <numder>
addaff none 0 <spell> (for a spell to not show on Ident)
addaff none 1 <spell> (for spell to show in Ident)

Are these correct? What am I missing, for vuln and such?

Also, adding these affects to objs, what do you think is good. What do you think is to much? Anyone have a base balance they go by, whether it be per level, or just per area, or per obj?

Any thoughts on this would be fantastic!

- Haley
Haley is offline   Reply With Quote