First, a quick question.. In ROM, when you want to add affects the syntex is :
addapp type <numder>
addaff none 0 <spell> (for a spell to not show on Ident)
addaff none 1 <spell> (for spell to show in Ident)
Are these correct? What am I missing, for vuln and such?
Also, adding these affects to objs, what do you think is good. What do you think is to much? Anyone have a base balance they go by, whether it be per level, or just per area, or per obj?
Any thoughts on this would be fantastic!
- Haley
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